Chrono Astrea Chrono Astrea FAQ System

2021-12-09

Catagory:


Create New Accounts

  • Players who first log in the time can create an account directly by clicking "Tap to Start".
  • Players can easily create a new account by clicking Account > New on the landing page. 

 

【Note】

  • If you want to keep the Account, or switch between accounts, please memorize your Account ID (UID). 
  • Account ID (UID) can be found in the System Menu. (Click the magnifier to display UID.)
    • Never reveal your UID to others to keep your account safe. 
  • The game will automatically login with the last UID you were using. 
  • Runewaker.com can only bind with 1 UID.
    (Please make sure you bind with the correct UID so you won't miss redeemed items from the promo codes. ) 


Stats

Power: General Rating of overall Stats. 

Attack: Contributes to the damage dealt. 

Defense: Contributes to damage taken reduction. 

Health: Health.

Mana: Mana is consumed when casting skills and will be regenerated during the battle. 

Focus: Contributes to Criticatl Hit Rate and Critical Hit Damage, a reference value compare to opponent's Focus. 

  • Focus is the reference value in the calculation of Critical Hit Rate and Critical Hit Damage between you and your opponent in the battle.
  • When you and opponent has the same Critical hit Rate:
    The one with higher Focus will have higher Critical Hit Rate;
    The other's Critical Hit Rate and Critical Hit Damage will be decreased after the calculation.  

Agility: Contributes to Evade rate and Accuracy rate, a reference value compare to opponent's Agility. 

  • Agility is the reference value in the calculation of Evade Rate and Accuracy Rate between you and your opponent in the battle.
  • When you and opponent has the same Evade/Accuracy Rate:
    The one with higher Agility will have higher Evade/Accuracy Rate;
    The other's Evade/Accuracy Rate will be decreased after the calculation.  

Mind: Contributes to Debuff Evade rate and Debuff Accuracy rate, a reference value compare to opponent's Mind. 

  • Mind is the reference value in the calculation of Debuff Evade rate and Debuffy Accuracy rate between you and your opponent in the battle.
  • When you and opponent has the same Debuff Evade/Debuff Accuracy Rate:
    The one with higher Mind will have higher Evade/Accuracy Rate;
    The other's Debuff Evade/Debuff Accuracy Rate will be decreased after the calculation.  

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Element Restraint

Weak Point - Damage taken +50%

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Buff / Debuff / Status Category

【Buff】

  • Increase Attack
  • Increase Defense
  • Increase Max Health
  • Increase Critical Attack Rate
  • Increase Critical Attack Damage
  • Increase Mana Regeneration
  • Increase Weak Point Attack
  • Increase Weak Point Defense
  • Increase Healing Received
  • Decrease Skill CD time
  • Boost: Increases Attack according to the Buff amount
  • Resolute: Cannot be defeated even if Health is 0
  • Focus: Increase 100% Critical Rate
  • Invigorate: Heal Health when inflicting or receiving damage
  • Leech: Each Attack Heals X Damage Health. Will not be effected by Pestilence.
  • Reflect: Inflict damage received 
    • Calculation: Original Attack from the enemy (Exclude self Defense damage reduction) x Reflect % x Defense Reduction of the target)
  • Frenzy: Increase Attack, decrease Defense
  • Stout Pierce: Ignore Stout status

【Shield】

  • Shield: Block damage
  • Stout: Block 100% Attacks 2 times

【Ability Debuff】

  • Decrease Attack
  • Decrease Defense
  • Decrease Weak Point Defense
  • Decrease Debuff Evade
  • Decrease Critical Attack Rate
  • Decrease Critical Attack Damage
  • Decrease Mana Regeneration
  • Increase Healing Received
  • Blind: Decrease Accuracy
  • Collateral: When target receives damage, Inflict % damage to allies.
  • Alter: Target Attack and Defense are switched.
  • Time Reverse: Skill cooldown extended
  • Stifle: Decrease all attributes, except Health)

【CC Debuff】

  • Confuse: Target becomes ally. Note: When there's no ally in the battle, the target will attack random target. 
  • Petrify:  Awaken when damaged for a period of time
  • Silence: Cannot use Skills and Mana becomes 0. 
  • Daze: Cannot move or attack and Mana becomes 0. 

【DOT Debuff】

  • Bleed: Inflict damage every second (Can stack)
  • Curse:  Inflict damage every second; when Curse is removed, Inflict damage again. (Can stack)
  • Poison: Inflict damage when attacking or attacked. (Cannot Stack)
  • Burn: Inflict damage every second. (Can Stack)

【Others】

  • Sacrifice: Absorb all allies damage to self.
  • Beguile: Absorb allies hits taken.
  • Collateral: When target receives damage, Inflict % damage to allies.
  • Pestilence: When target receives Healing, inflict damage instead of heal
  • Stifle: Decrease all attributes, except Health
  • Soulbind: Absorb debuffs inflicted on Allies
  • Petrifying Touch: When attacked, inflict Petrify to attackers. 

 


Hero Evolve

Stars Required Materials Level Cap Skill Level Cap
3 to 4 Any 3★ Hero x2 + Gold  Max Level: 80 Max Level: 4
4 to 5 SR 4★ Hero x1 + Gold Max Level: 100 Max Level: 5
5 to 6 5★ Self Hero x1 + Gold Max Level: 120 Max Level: 6
6 to 7 5★ Self Hero x1 + Lapis + Gold Max Level: 140 Max Level: 7
7 to 8 Any 7★ Hero x1 + Lapis + Gold Max Level: 160 Max Level: 8
8 to 9 Any 7★ Hero x1 + Lapis + Gold  Max Level: 180 Max Level: 9
9 to 10 5★ Self Hero x2 + Lapis + Gold Max Level: 200 Max Level: 10
10 to 11 6★ Self Hero x1 + Lapis + Gold  Max Level: 220 Max Level: 11
11 to 12 6★ Self Hero x2 + Lapis + Gold Max Level: 240 Max Level: 12

Note:

  • SSR Hero can be evolved up to 12 ★;
    R and SR Heroes can be evolved up to 8 ★. 
  • Hero Rarity can be checked in Arkenvale > Codex

Astral Gear

Astral Gear Info

  • Astral Gear can be found under Hero menu. 
  • Each Hero has unique Astral Gear Set.
  • Sockets on the Astral Gear come in different colors, and only Regalia that match in color can be placed.
    • Red socket
    • Green socket
    • Blue socket
    • Yellow socket - Only Elder Regalia can be placed.
    • Prismatic socket - All Regalia (except Elder Regalia) can be placed. 
  • The arrows on the Regalia indicate which neighboring sockets can be unlocked.
  • Each inserted Regalia will increase Resonance by 1. 
    • Resonance 5: Unlock Hero's 2nd Skill (Might Skil)
    • Resonance 15: Unlocked Hero's 3rd Skill (Ultimate Skill) 

   

  • Astral Gear can be reset with 10,000 Golds. (Reset button can be found on the left top of the UI)
  • Astral Gear deployment can be saved and recalled. 
    • Long-press the memory slot to save Astral Gear Setup. (A memory slot with saved setup will display in green.)
    • Tap on the green memory slot to recall Astral Gear Setup. 

Regalia

  • Regalia is obtainable from Campaign Stages (by chance), Labyrinth, Tower of Trials, and Trader Shop. 
  • Each Regalia brings 1 ability with 1 or more arrows. 
    • Red: Attack and Focus related ability. 
    • Green: Defense and Health related ability. 
    • Blue: Mind, Debuff related ability. 

   

 

Elder Regalia

  • Elder Regalia is obtainable from Campaign Stages, Labyrinth, Tower of Trials, and Trader Shop with lower chance. 
  • Each Elder Regalia brings 1 ability and 1 special effect with 1 or more arrows.    

 

Note: Elder Regalia with same name and same attribute cannot be embeded twice on the same Astral Gear. 


System Unlock Info

System Unlock info
Trader Shop Unlocked when reached Account Level 7
Tower of Trials Unlocked when reached Account Level 10
Arena Unlocked when reached Account Level 15
Gear  Unlocked when reached Account Level 15
Guild Unlocked when reached Account Level 20
Labyrinth Unlocked when reached Account Level 20
The Oculus Unlocked when reached Account Level 25
Tavern  Unlocked when reached Account Level 30
Campaign Hard Mode Unlocked when reached Account Level 45
City of Trials Unlocked when reached Account Level 45
Hall of Rebirth Unlocked when reached Account Level 60
Purple Loot Heroes reached Level 140
Orange Loot Heroes reached Level 180

 


The Oculus - Shrine of Element - Available Time

Element Available Day
Shrine of Fire Monday
Shrine of Water Tuesday
Shrine of Earth Wednesday
Shrine of Dark Thurdsay
Shrine of Light Friday
ALL Weekend

City of Trials - Available Time

Element Available Day
Earth Monday
Fire Tuesday
Water Wednesday
Dark Thurdsay
Light Friday
ALL Weekend

 


Labyrinth

Labyrinth Introduction

  • Labyrinth is unlocked at Account Level 20 with 5 Labyrinth Core available. 
  • Use the D-pad to explore in the maze. Defeat all enemies and open all chests to complete your exploration. 
  • Floor Progression can be checked on the main page of Labyrinth. 
  • The difficulty of the Labyrinth will be determined by the Hero of highest level when generating the stage. 

  • The minimap on the left-top will display the enemy/chest info in the rooms. Click on the minimap can fast transfer to the already explored rooms. 

  • Defeating Bosses in the Labyrinth has chance to get Soul Shard of the Hero in the assigned team. Make sure you find and defeat them all! 
  • The Health of your Heroes will not be regenerated after battles in the Labyrinth.  
  • When there's a Hero be defeated, you can whether revive the Hero with Fruit of Restoration, or assign a new Hero in the team. With a Fruit of Restoration, you can continue your adventure with current progression.  
  • There will be three Floors in the Labyrinth. Players may discover the entrance to the next Floor during the exploration. Enter to the next Floor requires a key which can be obtained by defeating enemies.   
    • Note: Once entering the next floor, there's no going back. Make sure you complete your current floor before entering to the next one. 
  • Boss difficulty will be increased by each floor with different loot. 
    • Boss loot in Floor 1: Random Soul Shards of the Hero on the team
    • Boss loot in Floor 2: Regalia Lucky Box II Fragment
    • Boss loot in Floor 3: Regalia Lucky Box II Fragment.   

Labyrinth Item

    • Labyrinth Core:  Can be used to reset the Labyrinth with a brand new map. (Replenished 1 Core every 12 hours)
    • Fruit of Restoration:  Can be used in Labyrinth to restore the health of heroes. Obtainable by completing Weekly Quests and rewards from Tavern Missions.
    • Silver Key: Used to open Silver Chests. Obtainanle by loot and chests. 
    • Golden Key:  Obtainable by loot, chests, and Trader Shop. 

Labyrinth Chests 

Three Chests can be found in the Labyrinth: 

    • Wooden Chest: Can be opened directly. Chances to get Nether Ember and Gold.
    • Silver Chest: Requires a Silver Key to open. Chances to get Nether Ember, Gold, and Regalia.
    • Golden Chest: Requires a Golden Key to open. Chances to get Nether Ember, Gold, random Soul Shards of the Hero in the team, and Regalia

 


Obelisk

Obelisk Introduction

  • The Obelisk is a powerful artifact that allows heroes to share their experience. 
  • Your five highest level heroes will channel their strength into the Obelisk. The lowest level hero of the five will determine the level of the Obelisk.
  • Once placed into the Obelisk, the hero's level will be temporarily raised to the level of the Obelisk.
  • Keep in mind that while a hero is in the Obelisk, the hero cannot be leveled up.
  • When removing a Hero from the Obelisk , there will be 24 hour cooldown time before you can place a new Hero in the slot. 

  • Additional Obelisk Slots can be unlocked by Pulse Core. 
  • Pulse Core can be gathered from Idle Rewards.


Limit Break

Limit Break: 

  • Limit Break will be unlocked in Obelisk when players have five Lv 240+ Heroes. 
  • Hero Level will transfer to Obelisk Level. The max is Level 500.  (Hero Stats will not be increased after level 240.)  
  • Heroes placed in Obelisk will be temporarily raised to the Peak level.
  • Obelisk Level can be increased by spending Gold, EXP Elixir, Soulcrux; additional Talent Point x1 will be given to the heroes placed in the Obelisk. 

Talent Tree

  • Talent Tree will be available when the Hero reached Lv 240. 
  • Invest Talent Point to upgrade your Hero with bonus stats or special passive skills. 
  • Talent devides to three develop directions: Attack, Defense, and Health. Each Talent can be leveled up as needed.

       

 


Hall of Rebirth

Hall of Rebirth Introduction: 

  • Hall of Rebirth is unlocked when reached Account Level 60. 
  • Players need to select 6 owned SSR Heroes into the slot as the Rebirth Pool. 

   

(Filled in 6 owned SSR Heroes as your designated Rebirth Pool)

  • Players can choose either SR or SSR Heroes as Rebirth Material. The more Heroes you consume, the higher chance to get designated SSR Hero. 
    • Spend SR Heroes as material: 
      • At least 5 SR Heroes need to be selected. 
      • Rebirth Succuss Chance will be increased if there are more materials. 
      • Each SR material costs Ruby x3.
        • Rebirth succeed: Receive one of the 6 SSR Heroes from the designated Rebirth Pool. 
        • Rebirth failed: Receive 1 random SR hero
    • Spend SSR Heroes as material: 
      • Spend 6 SSR Heroes and 10K Sunstones as Rebirth Material. 
      • Rebirth Rate: 100%. Receive one of SSR Heroes from the designated Rebirth Pool.    

   

                                              (Summoned with SR Heroes)                                                       (Summoned with SSR Heroes)

 


Guild (Available on Jan 6th). 

    • Guild and Guild Channel will be unlocked when reached Account Level 20. 
    • Create a Guild costs Gold x 200K.
    • A Level 1 Guild can have 10 members. An additional member slot will be added when Leveling up. 
    • A Guild can be leveled up to Lv20 at the moment. 
    • If the Guild Leader be offline more than 10 days, the system will automatically assign a member with high participation as the new Guild Leader. 

   

【Guild Contribution】

    • Each member can contribute 5 times every day to upgrade the Guild Level. 

【Guild Hunt】

    • Guild Members need to fight the Bosses together to gain the best benefits.
    • Each Guild member can challenge the Boss 2 times every day. (Hunt Marker x1 can be purchased in PremiumShop every day.)
    • Each Hero can enter the Boss fight one time every day. Heroes who already challenged the Boss will be available again the next day after the reset time. (AM 08:00 UTC+8)
    • Every Guild Member can check and collect rewards when the Boss is defeated via "Progress". 
    • Each challenge contributes scores based on the damage dealt.
      • There will be a Guild Ranking based on the accumulated scroes. 
      • Guild member can claim the rewards from the Score Chest when the accumulated score of the Guild meet the requirement. 
      • Score Chest requirement will be slightly increased along days. 
    • Guild Hunt resets every Monday at AM8:00 UTC+8. Guild Ranking rewards will be delivered when the Guild Hunt is reset. 

   

Note: Players who join a new Guild need to wait until AM 08:00 UTC+8 next day to make contribution or join a Guild Hunt. 

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