
Catagory:
Create New Accounts
- Players who first log in the time can create an account directly by clicking "Tap to Start".
- Players can easily create a new account by clicking Account > New on the landing page.

【Note】
- If you want to keep the Account, or switch between accounts, please memorize your Account ID (UID).
- Account ID (UID) can be found in the System Menu. (Click the magnifier to display UID.)
- Never reveal your UID to others to keep your account safe.
- The game will automatically login with the last UID you were using.
- Runewaker.com can only bind with 1 UID.
(Please make sure you bind with the correct UID so you won't miss redeemed items from the promo codes. )

Stats
Power: General Rating of overall Stats.
Attack: Contributes to the damage dealt.
Defense: Contributes to damage taken reduction.
Health: Health.
Mana: Mana is consumed when casting skills and will be regenerated during the battle.
Focus: Contributes to Criticatl Hit Rate and Critical Hit Damage, a reference value compare to opponent's Focus.
- Focus is the reference value in the calculation of Critical Hit Rate and Critical Hit Damage between you and your opponent in the battle.
- When you and opponent has the same Critical hit Rate:
The one with higher Focus will have higher Critical Hit Rate;
The other's Critical Hit Rate and Critical Hit Damage will be decreased after the calculation.
Agility: Contributes to Evade rate and Accuracy rate, a reference value compare to opponent's Agility.
- Agility is the reference value in the calculation of Evade Rate and Accuracy Rate between you and your opponent in the battle.
- When you and opponent has the same Evade/Accuracy Rate:
The one with higher Agility will have higher Evade/Accuracy Rate;
The other's Evade/Accuracy Rate will be decreased after the calculation.
Mind: Contributes to Debuff Evade rate and Debuff Accuracy rate, a reference value compare to opponent's Mind.
- Mind is the reference value in the calculation of Debuff Evade rate and Debuffy Accuracy rate between you and your opponent in the battle.
- When you and opponent has the same Debuff Evade/Debuff Accuracy Rate:
The one with higher Mind will have higher Evade/Accuracy Rate;
The other's Debuff Evade/Debuff Accuracy Rate will be decreased after the calculation.
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Element Restraint
Weak Point - Damage taken +50%

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Buff / Debuff / Status Category
【Buff】
- Increase Attack
- Increase Defense
- Increase Max Health
- Increase Critical Attack Rate
- Increase Critical Attack Damage
- Increase Mana Regeneration
- Increase Weak Point Attack
- Increase Weak Point Defense
- Increase Healing Received
- Decrease Skill CD time
- Boost: Increases Attack according to the Buff amount
- Resolute: Cannot be defeated even if Health is 0
- Focus: Increase 100% Critical Rate
- Invigorate: Heal Health when inflicting or receiving damage
- Leech: Each Attack Heals X Damage Health. Will not be effected by Pestilence.
- Reflect: Inflict damage received
- Calculation: Original Attack from the enemy (Exclude self Defense damage reduction) x Reflect % x Defense Reduction of the target)
- Frenzy: Increase Attack, decrease Defense
- Stout Pierce: Ignore Stout status
【Shield】
- Shield: Block damage
- Stout: Block 100% Attacks 2 times
【Ability Debuff】
- Decrease Attack
- Decrease Defense
- Decrease Weak Point Defense
- Decrease Debuff Evade
- Decrease Critical Attack Rate
- Decrease Critical Attack Damage
- Decrease Mana Regeneration
- Increase Healing Received
- Blind: Decrease Accuracy
- Collateral: When target receives damage, Inflict % damage to allies.
- Alter: Target Attack and Defense are switched.
- Time Reverse: Skill cooldown extended
- Stifle: Decrease all attributes, except Health)
【CC Debuff】
- Confuse: Target becomes ally. Note: When there's no ally in the battle, the target will attack random target.
- Petrify: Awaken when damaged for a period of time
- Silence: Cannot use Skills and Mana becomes 0.
- Daze: Cannot move or attack and Mana becomes 0.
【DOT Debuff】
- Bleed: Inflict damage every second (Can stack)
- Curse: Inflict damage every second; when Curse is removed, Inflict damage again. (Can stack)
- Poison: Inflict damage when attacking or attacked. (Cannot Stack)
- Burn: Inflict damage every second. (Can Stack)
【Others】
- Sacrifice: Absorb all allies damage to self.
- Beguile: Absorb allies hits taken.
- Collateral: When target receives damage, Inflict % damage to allies.
- Pestilence: When target receives Healing, inflict damage instead of heal
- Stifle: Decrease all attributes, except Health
- Soulbind: Absorb debuffs inflicted on Allies
- Petrifying Touch: When attacked, inflict Petrify to attackers.
Hero Evolve
Stars |
Required Materials |
Level Cap |
Skill Level Cap |
3 to 4 |
Any 3★ Hero x2 + Gold |
Max Level: 80 |
Max Level: 4 |
4 to 5 |
SR 4★ Hero x1 + Gold |
Max Level: 100 |
Max Level: 5 |
5 to 6 |
5★ Self Hero x1 + Gold |
Max Level: 120 |
Max Level: 6 |
6 to 7 |
5★ Self Hero x1 + Lapis + Gold |
Max Level: 140 |
Max Level: 7 |
7 to 8 |
Any 7★ Hero x1 + Lapis + Gold |
Max Level: 160 |
Max Level: 8 |
8 to 9 |
Any 7★ Hero x1 + Lapis + Gold |
Max Level: 180 |
Max Level: 9 |
9 to 10 |
5★ Self Hero x2 + Lapis + Gold |
Max Level: 200 |
Max Level: 10 |
10 to 11 |
6★ Self Hero x1 + Lapis + Gold |
Max Level: 220 |
Max Level: 11 |
11 to 12 |
6★ Self Hero x2 + Lapis + Gold |
Max Level: 240 |
Max Level: 12 |
Note:
- SSR Hero can be evolved up to 12 ★;
R and SR Heroes can be evolved up to 8 ★.
- Hero Rarity can be checked in Arkenvale > Codex
Astral Gear
Astral Gear Info
- Astral Gear can be found under Hero menu.
- Each Hero has unique Astral Gear Set.
- Sockets on the Astral Gear come in different colors, and only Regalia that match in color can be placed.
- Red socket
- Green socket
- Blue socket
- Yellow socket - Only Elder Regalia can be placed.
- Prismatic socket - All Regalia (except Elder Regalia) can be placed.
- The arrows on the Regalia indicate which neighboring sockets can be unlocked.
- Each inserted Regalia will increase Resonance by 1.
- Resonance 5: Unlock Hero's 2nd Skill (Might Skil)
- Resonance 15: Unlocked Hero's 3rd Skill (Ultimate Skill)

- Astral Gear can be reset with 10,000 Golds. (Reset button can be found on the left top of the UI)
- Astral Gear deployment can be saved and recalled.
- Long-press the memory slot to save Astral Gear Setup. (A memory slot with saved setup will display in green.)
- Tap on the green memory slot to recall Astral Gear Setup.

Regalia
- Regalia is obtainable from Campaign Stages (by chance), Labyrinth, Tower of Trials, and Trader Shop.
- Each Regalia brings 1 ability with 1 or more arrows.
- Red: Attack and Focus related ability.
- Green: Defense and Health related ability.
- Blue: Mind, Debuff related ability.

Elder Regalia
- Elder Regalia is obtainable from Campaign Stages, Labyrinth, Tower of Trials, and Trader Shop with lower chance.
- Each Elder Regalia brings 1 ability and 1 special effect with 1 or more arrows.

Note: Elder Regalia with same name and same attribute cannot be embeded twice on the same Astral Gear.
System Unlock Info
System |
Unlock info |
Trader Shop |
Unlocked when reached Account Level 7 |
Tower of Trials |
Unlocked when reached Account Level 10 |
Arena |
Unlocked when reached Account Level 15 |
Gear |
Unlocked when reached Account Level 15 |
Guild |
Unlocked when reached Account Level 20 |
Labyrinth |
Unlocked when reached Account Level 20 |
The Oculus |
Unlocked when reached Account Level 25 |
Tavern |
Unlocked when reached Account Level 30 |
Campaign Hard Mode |
Unlocked when reached Account Level 45 |
City of Trials |
Unlocked when reached Account Level 45 |
Hall of Rebirth |
Unlocked when reached Account Level 60 |
Purple Loot |
Heroes reached Level 140 |
Orange Loot |
Heroes reached Level 180 |
The Oculus - Shrine of Element - Available Time
Element |
Available Day |
Shrine of Fire |
Monday |
Shrine of Water |
Tuesday |
Shrine of Earth |
Wednesday |
Shrine of Dark |
Thurdsay |
Shrine of Light |
Friday |
ALL |
Weekend |
City of Trials - Available Time
Element |
Available Day |
Earth |
Monday |
Fire |
Tuesday |
Water |
Wednesday |
Dark |
Thurdsay |
Light |
Friday |
ALL |
Weekend |
Labyrinth
Labyrinth Introduction
- Labyrinth is unlocked at Account Level 20 with 5 Labyrinth Core available.
- Use the D-pad to explore in the maze. Defeat all enemies and open all chests to complete your exploration.
- Floor Progression can be checked on the main page of Labyrinth.
- The difficulty of the Labyrinth will be determined by the Hero of highest level when generating the stage.

- The minimap on the left-top will display the enemy/chest info in the rooms. Click on the minimap can fast transfer to the already explored rooms.

- Defeating Bosses in the Labyrinth has chance to get Soul Shard of the Hero in the assigned team. Make sure you find and defeat them all!
- The Health of your Heroes will not be regenerated after battles in the Labyrinth.
- When there's a Hero be defeated, you can whether revive the Hero with Fruit of Restoration, or assign a new Hero in the team. With a Fruit of Restoration, you can continue your adventure with current progression.
- There will be three Floors in the Labyrinth. Players may discover the entrance to the next Floor during the exploration. Enter to the next Floor requires a key which can be obtained by defeating enemies.
- Note: Once entering the next floor, there's no going back. Make sure you complete your current floor before entering to the next one.
- Boss difficulty will be increased by each floor with different loot.
- Boss loot in Floor 1: Random Soul Shards of the Hero on the team
- Boss loot in Floor 2: Regalia Lucky Box II Fragment
- Boss loot in Floor 3: Regalia Lucky Box II Fragment.
Labyrinth Item
-
- Labyrinth Core: Can be used to reset the Labyrinth with a brand new map. (Replenished 1 Core every 12 hours)
- Fruit of Restoration: Can be used in Labyrinth to restore the health of heroes. Obtainable by completing Weekly Quests and rewards from Tavern Missions.
- Silver Key: Used to open Silver Chests. Obtainanle by loot and chests.
- Golden Key: Obtainable by loot, chests, and Trader Shop.
Labyrinth Chests
Three Chests can be found in the Labyrinth:
-
- Wooden Chest: Can be opened directly. Chances to get Nether Ember and Gold.
- Silver Chest: Requires a Silver Key to open. Chances to get Nether Ember, Gold, and Regalia.
- Golden Chest: Requires a Golden Key to open. Chances to get Nether Ember, Gold, random Soul Shards of the Hero in the team, and Regalia



Obelisk
Obelisk Introduction
- The Obelisk is a powerful artifact that allows heroes to share their experience.
- Your five highest level heroes will channel their strength into the Obelisk. The lowest level hero of the five will determine the level of the Obelisk.
- Once placed into the Obelisk, the hero's level will be temporarily raised to the level of the Obelisk.
- Keep in mind that while a hero is in the Obelisk, the hero cannot be leveled up.
- When removing a Hero from the Obelisk , there will be 24 hour cooldown time before you can place a new Hero in the slot.

- Additional Obelisk Slots can be unlocked by Pulse Core.
- Pulse Core can be gathered from Idle Rewards.

Limit Break
Limit Break:
- Limit Break will be unlocked in Obelisk when players have five Lv 240+ Heroes.
- Hero Level will transfer to Obelisk Level. The max is Level 500. (Hero Stats will not be increased after level 240.)
- Heroes placed in Obelisk will be temporarily raised to the Peak level.
- Obelisk Level can be increased by spending Gold, EXP Elixir, Soulcrux; additional Talent Point x1 will be given to the heroes placed in the Obelisk.
Talent Tree
- Talent Tree will be available when the Hero reached Lv 240.
- Invest Talent Point to upgrade your Hero with bonus stats or special passive skills.
- Talent devides to three develop directions: Attack, Defense, and Health. Each Talent can be leveled up as needed.

Hall of Rebirth
Hall of Rebirth Introduction:
- Hall of Rebirth is unlocked when reached Account Level 60.
- Players need to select 6 owned SSR Heroes into the slot as the Rebirth Pool.

(Filled in 6 owned SSR Heroes as your designated Rebirth Pool)
- Players can choose either SR or SSR Heroes as Rebirth Material. The more Heroes you consume, the higher chance to get designated SSR Hero.
- Spend SR Heroes as material:
- At least 5 SR Heroes need to be selected.
- Rebirth Succuss Chance will be increased if there are more materials.
- Each SR material costs Ruby x3.
- Rebirth succeed: Receive one of the 6 SSR Heroes from the designated Rebirth Pool.
- Rebirth failed: Receive 1 random SR hero
- Spend SSR Heroes as material:
- Spend 6 SSR Heroes and 10K Sunstones as Rebirth Material.
- Rebirth Rate: 100%. Receive one of SSR Heroes from the designated Rebirth Pool.

(Summoned with SR Heroes) (Summoned with SSR Heroes)
Guild (Available on Jan 6th).
-
- Guild and Guild Channel will be unlocked when reached Account Level 20.
- Create a Guild costs Gold x 200K.
- A Level 1 Guild can have 10 members. An additional member slot will be added when Leveling up.
- A Guild can be leveled up to Lv20 at the moment.
- If the Guild Leader be offline more than 10 days, the system will automatically assign a member with high participation as the new Guild Leader.

【Guild Contribution】
-
- Each member can contribute 5 times every day to upgrade the Guild Level.
【Guild Hunt】
-
- Guild Members need to fight the Bosses together to gain the best benefits.
- Each Guild member can challenge the Boss 2 times every day. (Hunt Marker x1 can be purchased in PremiumShop every day.)
- Each Hero can enter the Boss fight one time every day. Heroes who already challenged the Boss will be available again the next day after the reset time. (AM 08:00 UTC+8)
- Every Guild Member can check and collect rewards when the Boss is defeated via "Progress".
- Each challenge contributes scores based on the damage dealt.
- There will be a Guild Ranking based on the accumulated scroes.
- Guild member can claim the rewards from the Score Chest when the accumulated score of the Guild meet the requirement.
- Score Chest requirement will be slightly increased along days.
- Guild Hunt resets every Monday at AM8:00 UTC+8. Guild Ranking rewards will be delivered when the Guild Hunt is reset.

Note: Players who join a new Guild need to wait until AM 08:00 UTC+8 next day to make contribution or join a Guild Hunt.