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Deep equipment system with endless possibilities.

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World Boss / Advent Stage Guide System

2020-04-09

【Boss Name】Ancient Dragon - Porthius

【Stage Guide】None


【Boss Name】Hellions of the Shade - Catherine

【Stage Guide】

  • Catherine Immunities:

      • 100% Immune

        • Daze

        • Paralyze

        • Blind

        • Poison

        • Bleed
  • "Burn" can bring a special effect on Catherine under certain circumstances. 

  • Don't cast Bleed or Poison on her minions, or something annoying will happen.


【Boss Name】The Sleeping Cyclops - Talutaro

【Stage Guide】

  • Talutaro Immunities:

    • 100% Immune

      • Daze

      • Freeze

      • Blind

      • Silence

    • 50% Immune

      • Critical Hit

  • Talutaro hates debuffs and CC skills. Cast effects that he's not immune to will receive ATK bonus and reduce Damage Taken on specific attacks. 

  • Talutaro, as a Cyclops, is outstanding in Defense.

  • Talutaro's minions can only be removed when Talutaro is paralyzed. 

  • Talutaro's minions have 100% Immunities to kind of debuffs/CC/DOT skills. 
  • Talutaro will inflict a deadly attack on the Hero with the highest Aggro. 

  • Talutaro will gain his full power along with the time.


【Boss Name】Summer Vibes – Meredith’s Arrival!

【Stage Guide】

  • Meredith immunities

    • 100% Immune

      • Daze

      • Freeze

      • Blind

      • Silence

    • 50% Immune

      • Critical Hit

  • Meredith will occasionally teleport herself. Players will also be randomly teleported.

  • While in her magical ward, she will gain ATK and players will suffer decreased healing and ATK.

  • Meredith will summon minions after being in her magical ward for a period of time.

  • Meredith will summon minions when she is paralyzed.

  • Minions summoned will explode, dealing damage to players.

  • Meredith will reflect damage when knocked back.


【Boss Name】Demon from the Depths - Kraxia

【Stage Intro】

  • Kraxia is immune to below status: 

    • 100% Immune to:

      • Stun

      • Freeze

      • Shock

      • Blind

      • Silence

      • Pull

    • ​50% Immune to:

      • ​Critical Hit (2019/08/06 added)

  • Kraxia will inflict Frost with a low chance which reduces players' attack and movement speed. 

  • With Knight in your team will reduce the damage taken from Snake of the Abyss.

  • Kraxia will prevent heroes' from casting skills when the Hero's HP is below a certain level.  

  • Kraxia's Priest can't be harmed but will be effected by the debuffs. 

  • The Priest will add a layer of "Mark of the Snake" on the heroes when with Blind/Daze/Silence debuff. "Mark of the Snake" will increase heroes' ATK; make the players immuned to Kraxia's Crowd Control effect and decrease the damage from Kraxia's specific skills.


【Boss Name】Cardcraft – Hardy’s Arrival!

【Stage Guide】

  • Hardy immunities

    • 100% Immune

      • Daze

      • Freeze

      • Blind

      • Silence

      • Disarm

      • Pull

    • 50% Immune

      • Critical Hit

  • Hardy will inflict Accuracy Reduction to players when attack.

  • Hardy will summon clones during the battle. Each clone inflicts attacks with different effects. The clones can be killed. 

  • Hardy will cast a shelter; Heroes in range will not be able to attack nor recover the Mana. 

  • At the start of combat, Hardy will check to see if you a worthy challenger. 

    • ​5 Star Stage:

      • ​Suggested HP: 3.5M

      • Suggested DEF: 60K

    • 6 Star Stage:

      • ​​Suggested HP: 6.5M

      • Suggested DEF: 80K

    • 7 Star Stage:

      • ​​Suggested HP: 12M

      • Suggested DEF: 22K

  • Hardy will inflict passive skills "Wheel of Fate" and "Magius Fury" every 10 seconds.

    • Revolving Fate: Randomly reduce Heroes' mana or the recovery speed of Mana. 

    • Magius Fury: Inflict when received a certain amount of damage in 10 seconds. 

      • Received damage over 30% of original HP: Inflict Invulnerability for 10 seconds. 

      • Received damage over 50% of original HP: Inflict Invulnerability for 10 seconds and cast deadly attack to the Hero with highest DPS.


【Boss Name】Slumbering God of the Secret Den - Basmort 

【Stage Info】

  • Basmort is immune to below status: 

    • 100% Immune to: 

      • Daze

      • Freeze

      • Paralyze

      • Weaken

      • Critical Hit

      • Reduce Damage

      • Increase CD time

  • Basmort's Accuracy will increase along with the rank. 

  • Basmort has three status: 

    • Awakened: Cast Sand Tornado and Quicksand Pit to attack. Vulnerable to Blind and Disarm under this status. 

    • Dynamic: Summon Anubis and Mummies to join the fight. Immune to Blind and Disarm under this status. 

    • Violent: Basmort will become violent when his companions are all defeated. 

      • Under Violent status: Basmort gain "Increase Attack" every 2.5 seconds, can stack 5 times at most. 

      • Under Violent Status: If there's no hero in his normal attack range, he will attack the farthest Hero with double damage. 

      • Immune to Blind and Disarm under this status. 


【Boss Name】Red Rose – Wistra

【Stage Guide】

  • Wistra immunities: 

    • 100% Immune

      • Daze

      • Paralyze

      • Freeze

      • Blind

      • Silence

      • Disarm

      • Charm

      • Weaken

      • ATK Reduction

      • Damage Increase

  • Wistra has 30% Critical Damage Reduction. It will be triggered when taken Critical Damage. It will not make a direct influence on players' "Crit Damage Multiplier". 

  • Wistra has outstanding Defense and Damage Reduction stats. 

  • Wistra's attack has a low chance to inflict Charm (Heroes cannot use skills under Charm status)

  • Wistra will increase her own attack speed, defense, critical damage reduction, and slow down Heroes' mana recover speed.

  • Wistra will cast "Wreath" every 30 seconds which inflicts 80% Damage reduction. If Wistra is under Leech status, the "Wreath Protection" effect will be off, instead, her ATK will be increased by 100%. If Wistra is under "Bleed" status, the "Wreath Protection" only brings 40% Damage Reduction, and her ATK will also be increased by 100%.

  • Wistra will summon minions which has lower chance to inflict Daze. 


【Boss Name】Ancient Hagrid the Lich, Reanimated 

【Stage Info】

  • Hagrid is immune to below status: 

    • 100% Immune to: 

      • Paralyze

      • Charm

      • Blind

      • Silence

      • Freeze

      • Disarm

      • Weaken

      • Attack Reduction

      • Damage Taken Increase

    • 70% Critical Damage Resist

    • 150% Accuracy

  • Hagird has a chance to inflict Poison when attack. The poison effect can be removed by Hero Skills or Gear Set Skills. 

  • Hagrid will cast multiple Poison Pillars which has a chance to inflict Toxic directly. If Heroes already has "Poison", it will transfer to Venom immediately. "Venom" will inflict damage and Accuracy Reduction. It can be removed by skills with the "Remove Venom" effect. 

  • Hagrid will Root the Hero with the lowest ATK, and reduce 50% of Hero's Mana Regeneration, Damage, Healing for 25 seconds. 

  • Hagrid will summon Dark Meteorite. The damage will be reduced to 50% and removed the possible Daze effect if Hagrid is with "Piercing".

  • Hagrid will inflict Poison fogs every 20 seconds. It will transfer the "Venom" status to "Septic" status. "Septic" will inflict damage and Blind for 10 seconds. It can be removed by skills with the "Remove Septic" effect. 

  • Players will only receive the damage of the highest Poison level when having multiple Poison status. 

    • ​Poison Level: Septic > Venom > Poison

  • Hagrid has a chance to mark "Dark Energy" on players when being attacked. When the Dark Energy stack to 10, it will transfer to a Dark Shield and grant Hagrid with Block Chance 100% and Blocked Damage Reduction 100% for 5 seconds. Dark Shield won't be removed by skill effect "Remove all buffs on enemy"; But Dark Shield can be removed by "Perforate". Hagrid will not mark new Dark Energy on players for 10 seconds when Dark Shield is triggered.     

  • Hagrid will summon minions every 10 seconds. 


【Boss Name】The Throne of the Dragon Bloodline - Lohen

【Stage Guide】

  • Lohen Immunities: 

    • 100% immune to

      • Daze

      • Paralyze

      • Freeze

      • Charm

      • Blind

      • Silence

      • Disarm

      • Weaken

      • ATK Reduction

      • Damage taken Increase

  • Lohen's attack has a chance to summon lightning which inflicts Paralyze. 

  • Lohen will fire multiple arrows to attack the enemy with the lowest ATK first and inflicts Paralyze to the enemy on the path for 3 seconds. If Lohen is under Burn status, the Paralyze time will last for 1.5 seconds; If Lohen is under Exploding Burn status, the arrow will not inflict Paralyze at all. 

  • Lohen will fire Lightning Burst which inflicts damages and decrease 100% Mana Regeneration for 5 seconds to enemies n range. If Lohen is under Burn status, it will decrease 50% Mana Regeneration; If Lohen is under Exploding Burn status, the skill will inflict no Mana Regeneration Decrease with 50% of the damage. 

  • Lohen will summon Thunder Rain and inflict damage, Paralyze for 3 seconds, and Deplete 2 Mana to enemies in range. If Lohen is under Burn status, the skill only has a 50% chance to trigger Paralyze and Mana Deplete; If Lohen is under Exploding Burn Status, the skill will not trigger Paralyze and Mana Deplete at all. 

  • Lohen will summon Dark Beast and Lightning Dragon at the same time. The Dark beast will grant the Lightning Dragon Invulnerability when being defeated. The lightning Dragon will grant Lohen Damage Taken Reduction and inflict great damages to all enemies right before unsummoning. If the Lightning Dragon is defeated before unsummoning, it will not inflict damage to the enemies. 


【Boss Name】Lord of the Frozen Keep - Artis 

【Stage Info】

  • Artis is immune to below status: 

    • 100% Immune to: 

      • Daze

      • Charm

      • Blind

      • Freeze

      • Silence

      • Weaken

      • Attack Reduction

      • Damage Taken Increase

    • 70% Critical Damage Resist

  • Artis will reduce Heroes' attack speed and movement speed. 

  • Artis will attack Heroes in the melee range for a certain period. If there are no targets in the range, Artis will case a snowstorm and inflict damages to all Heroes. 

  • Artis will randomly freeze one of the players. When the ally is frozen, the other units will need to attack the ally to break the frozen status. 

  • Artis will cast skill to freeze targets in range. "Shield" type of skill can protect you from being frozen. 

  • Artis will cast skill to increase his Defense. This buff can be removed by "Burn" or "Exploding Burn".

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