2021-05-17
【Event】Summer Vibes – Meredith’s Arrival!
【Period】2021/05/19 (Wed) After Maintenance - 2021/06/09 (Wed) 16:00 GMT +8
【Location】Advent
【Requirement】
Vile Vestige: Used to summon an Advent stage. Obtainable from Adventure stages.
Mark of Virtue: Used for entry into an Advent stage. Gain 1 every hour, with capacity of 15.
【Basic Info】
Players can summon an Advent stage with a Vile Vestige. A Mark of Virtue is used to enter an Advent stage, whether it is created by yourself or another player.
Summoning Advent Stage:
Each player can only summon 1 Advent stage at a time.
A maximum of 10 stages will be available at one time.
Your summoned stage will always be visible.
Stages summoned by Friends or Guild members have priority.
Difficulty determines the ATK/DEF/HP of Boss, as well as the rewards.
The stage is available for 2 hours. If the boss is not defeated, no rewards are given.
A Mark of Virtue is not required to enter stage if boss HP is below 5%.
Advent Stage:
A Cooperative experience, each stage boss has an independent HP.
Each player entering the stage will deduct from the same HP.
When joining a stage:
The difficulty is determined when the stage was summoned.
Reward calculation based on HP displayed.
No limit on how many players may enter.
If the boss was defeated by someone else while in battle, you will still receive rewards.
Players may enter the same stage multiple times if you have a Mark of Virtue.
Rewards:
Once the boss is defeated, rewards are calculated based on damage done.
Core of Darkness (Difficulty 1 – 7)
Heart of Darkness (Difficulty 3 – 7)
Tap Collect to receive rewards.
You receive a score bonus during reward calculation if you summon stage.
Rewards will be available to collect for 24 hours after completion of the stage.
Stage Difficulty and the Damage Ranking to the Boss will make influences on the drop amount:
Additional 20% Drop Bonus will be given for each difficulty level
Damage Ranking of each stage will also make influences on the final drop
Note: The exact Drop amount of Core of Darkness and Heart of Darkness will be varied in the range of ±5%.
1 Star |
2 Star |
3 Star |
4 Star |
5 Star |
6 Star |
7 Star |
|
Bonus |
Default Amount |
+20% |
+40% |
+60% |
+80% |
+100% |
+120% |
Drop Amount Example |
100 |
120 |
140 |
160 |
180 |
200 |
220 |
(Difficulty Influence)
Ranking |
#1 |
#2 |
#3 |
#4 |
#5 |
Above #6 |
Drop Amount |
100% |
90% |
80% |
70% |
60% |
50% |
(Damage Ranking Influence)
Obtain score after completing the stage.
Ranking split into Standard Ranking (Single-Attempt score rank) and Slayer Ranking (Cumulative score rank).
Score Calculation:
Percent of damage done to boss * Stage Base Score (Difficulty dependent) = Damage Score
If the boss is defeated during the battle, the remaining time is converted to a score.
Time remaining * Stage Base Score (Difficulty dependent) = Completion Score
Damage Score + Completion Score = Total Score
Vile Vestige, Mark of Virtue, Core of Darkness, and Heart of Darkness will reset to 0 one week after the event ends.
【Stage Guide】
Meredith immunities
100% Immune
Daze
Freeze
Blind
Silence
50% Immune
Critical Hit
Meredith will occasionally teleport herself. Players will also be randomly teleported.
While in her magical ward, she will gain ATK and players will suffer decreased healing and ATK.
Meredith will summon minions after being in her magical ward for a period of time.
Meredith will summon minions when she is paralyzed.
Minions summoned will explode, dealing damage to players.
Meredith will reflect damage when knocked back.
【Hero Details】
Meredith can be obtained from the shop.
Core of Darkness: Limited exchange
Heart of Darkness: Limited exchange
Skill of hero, not of boss during Advent stage
Attack:
Blasting Pellet: Fire exploding pellet, inflicting 100%/145%/210%/305%/445% ATK damage to enemy with 10% chance to explode. Explosion inflicts Burn (100%/145%/210%/305%/445% ATK damage every second) for 3 seconds to enemies in range. Also 20% chance to inflict Charm (Cannot use skills and -50% Accuracy) for 3 seconds. If enemy has Burn, Poison, or Bleed, increase chance to 35%.
Skills:
Fireworks: Shoot fireworks at random enemies, each hit inflicts 60%/87%/126%/183%/267% ATK damage to enemy. Water and Wind fireworks have 20% chance to inflict Frost (-15% Attack Speed and -30% Movement Speed) for 5 seconds. Can stack 3 times. Lightning and Arcane fireworks have 20% chance to inflict Weaken (-30% HP) for 5 seconds. Fire and Light fireworks have 20% chance to inflict Daze for 3 seconds.
Fish Bombs: Fire multiple fish bombs, each inflicts 390%/566%/819%/1190%/1736% ATK damage and Burn (200%/290%/420%/610%/890% ATK damage every second) for 3 seconds to enemies in range. Also 30% chance to inflict Blind for 3 seconds.
Sakura Rain: Summon sakura rain, inflicting 140%/203%/294%/427%/623% ATK damage every 0.3 seconds for 1.8 seconds to enemies in range. Also 20% chance to inflict Charm (Cannot use skills and -50% Accuracy) for 3 seconds.
Passive Skill:
Magic Edict: Every 10 seconds, summon aura for 5 seconds on a random ally. Aura grants +15%18%/21%/24%/30% ATK to allies in range and inflicts -30%/36%/42%/48%/60% Healing Received and -15%/18%/21%/24%/30% ATK to enemies in range.
【Note】
Runewaker Entertainment is not responsible for lost data due to lag, connection issues, or crashes caused by unstable network.
Runewaker Entertainment reserves the right to modify, cancel, terminate, or suspend the Event and its complimentary contents. Please refer to Official Website for the latest announcement.
The Event can be postponed or cancelled due to Force majeure.
Matters not mentioned here will follow the regulation of the organizer.
All participants acknowledged and agree with the latest announcement on Event Page and Official Website.